A secret lair in a volcano wasn't within budget.
The World is currently being developed on Mac OS X in C++. I am, however, trying to limit dependencies on OS X-only libraries if I were to ever port this onto the Windows platform or onto Linux. The 3D rendering engine is Irrlicht, an open source multiplatform 3D engine that is also written in C++. The audio engine is currently irrKlang, another cross platform library, but not open source.
Aside from the use of those two “major” libraries, everything else being written from scratch – essentially the game engine that lets you do stuff is being written and designed by yours truly.
As The World is meant to be an online game, a server is needed and so I’m using RedDwarf as the server backend. It is a Java application that is quite powerful and scalable.
I think someone out there would be interested in knowing what applications I’m using to help me develop the game.
Client coding is done in XCode.
Server development is done with NetBeans.
3D modelling and pre-rendering is done with Blender.
Texture/image creation using Adobe Photoshop.
Versioning control using git.